
Had it not been for doing a review, I would have given up on it far more quickly. I stuck with KSP for as long as I did simply for the purpose of this review. The polar opposite of intuitive, the controls seem purposefully unresponsive, and honestly just a headache to do anything with. While I managed to get slightly used to how it worked, it was still incredibly and constantly frustrating. I was surprised to find that using the PlayStation 5 DualSense controller with the game is painfully difficult. While it’s still a game very grounded in physics, you can really let yourself off the chain and see what wonders your mind can create… and how long it takes for them to explode. Meanwhile, Sandbox unlocks everything, allowing you to put your mind to work on truly whatever you want.

Balancing books have never been my strong suit. The Science tree allows you to focus on developing your scientific development without all the budgets and side duties, so this was where I spent a good chunk time. reward is usually offset for me by the frustration of failure, but KSP gives you such a level of satisfaction with each successful launch, it has you looking at every new record with glee and you keep going. It limits your choice of parts, so this is, by far, the most time-consuming. Career is where you can spend most of your time as you balance budgets and gain reputation.

There are three different game modes – Career, Science, and Sandbox.
